/*
Win32 interface for Metafont.
Author: Fabrice Popineau <Fabrice.Popineau@supelec.fr>
*/
#define EXTERN extern
#include "../mfd.h"
#ifdef WIN32WIN
#include <windows.h>
#define min(a,b) ((a) < (b) ? (a) : (b))
#define max(a,b) ((a) < (b) ? (b) : (a))
/*
The following constant enables some hack that should allow the
window to process its messages. Basically, the principle is to
create a thread which will do the message loop. Unfortunately,
it does not seem to work very well :-)
*/
#undef LOOPMSG
#define LOOPMSG 1
#undef DEBUG
/* #define DEBUG 1 */
static char szAppName[] = "MF";
static char szTitle[] = " MetaFont V2.718 Online Display";
static HWND my_window;
static HDC my_dc;
static HDC drawing_dc;
static HBITMAP hbm;
static RGBQUAD black = {0,0,0,0};
static RGBQUAD white = {255,255,255,0};
static MSG msg;
static HANDLE hAccelTable;
static HANDLE hMutex;
/* Scrollbars' variables */
static SCROLLINFO si;
static int xMinScroll;
static int xMaxScroll;
static int xCurrentScroll;
static int yMinScroll;
static int yMaxScroll;
static int yCurrentScroll;
static BOOL fScroll;
static BOOL fSize;
void Win32Error(char *);
#ifdef LOOPMSG
void __cdecl InitGui(void*);
#endif
LRESULT CALLBACK WndProc(HWND hwnd, UINT iMsg, WPARAM wParam, LPARAM lParam);
int
mf_win32_initscreen()
{
int ret;
if ((ret = _beginthread(InitGui, 0, NULL)) == -1) {
fprintf(stderr, "_beginthread returned with %d\n", ret);
return 0;
}
else
return 1;
}
/* This window should be registered into a class. And maybe the
message loop could run into a separate thread. */
void __cdecl InitGui(void *param)
{
HWND hparentwnd;
HANDLE hinst;
WNDCLASSEX wndclass;
char szFile[80];
hinst = GetModuleHandle(NULL);
GetModuleFileName (hinst, szFile, sizeof(szFile));
#ifdef DEBUG
printf ("hinst = %x\n", hinst);
printf ("File = %s\n", szFile);
#endif
/* Fill in window class structure with parameters that describe
the main window. */
/* CS_OWNDC : un DC pour chaque fen�e de la classe */
wndclass.cbSize = sizeof(wndclass);
wndclass.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
wndclass.lpfnWndProc = (WNDPROC)WndProc;
wndclass.cbClsExtra = 0;
wndclass.cbWndExtra = 0;
wndclass.hInstance = hinst;
wndclass.hIcon = LoadIcon (NULL, IDI_APPLICATION);
wndclass.hIconSm = LoadIcon (NULL, IDI_APPLICATION);
wndclass.hCursor = LoadCursor(NULL, IDC_ARROW);
wndclass.hbrBackground = GetStockObject(WHITE_BRUSH);
wndclass.lpszClassName = szFile;
wndclass.lpszMenuName = NULL;
if (!RegisterClassEx(&wndclass))
Win32Error("Register class");
hparentwnd = GetFocus();
my_window = CreateWindow(szFile, szTitle,
WS_OVERLAPPEDWINDOW | WS_HSCROLL | WS_VSCROLL,
CW_USEDEFAULT, 0,
CW_USEDEFAULT, 0,
/* screenwidth, screendepth, */
hparentwnd, NULL, hinst, NULL);
if (!my_window) {
Win32Error("Create window");
}
#ifdef DEBUG
fprintf(stderr, "my_window = %x\n", my_window);
#endif
#ifdef LOOPMSG
/* Acquiting for UpdateWindow() (WM_PAINT message generated) */
hMutex = CreateMutex(NULL, FALSE, "DrawingMutex");
my_dc = GetDC(my_window);
/* Device context for drawing and the associated bitmap. */
drawing_dc = CreateCompatibleDC(my_dc);
hbm = CreateCompatibleBitmap(my_dc, screenwidth, screendepth);
SelectObject(drawing_dc, hbm);
/* Blank the bitmap */
SelectObject(drawing_dc, GetStockObject(WHITE_BRUSH));
PatBlt(drawing_dc, 0, 0, screenwidth, screendepth, PATCOPY);
hAccelTable = LoadAccelerators (hinst, szTitle);
ShowWindow(my_window, SW_SHOWNORMAL);
UpdateWindow(my_window);
/* Running the message loop */
while (GetMessage(&msg, my_window, 0, 0)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
#else
drawing_dc = my_dc = GetDC(my_window);
#endif
}
/* Make sure the screen is up to date. (section 8.6 Handling the output
buffer) */
void
mf_win32_updatescreen()
{
RECT r;
r.left = 0;
r.top = 0;
r.right = screenwidth;
r.bottom = screendepth;
/* Send a WM_PAINT message to the window.
The rectangle should be invalidated for the message being sent. */
InvalidateRect(my_window, &r, FALSE);
UpdateWindow(my_window);
}
/* Blank the rectangular inside the given coordinates. We don't need to
reset the foreground to black because we always set it at the beginning
of paintrow (below). */
void mf_win32_blankrectangle P4C(screencol, left,
screencol, right,
screenrow, top,
screenrow, bottom)
{
RECT r;
r.left = left;
r.top = top;
r.right = right+1; /* FIXME: must we fill the last row/column ? */
r.bottom = bottom+1;
/* Fixme : should synchronize with message processing. */
WaitForSingleObject(hMutex, INFINITE);
FillRect(drawing_dc, &r, GetStockObject(WHITE_BRUSH));
ReleaseMutex(hMutex);
}
/* Paint a row with the given ``transition specifications''. We might be
able to do something here with drawing many lines. */
void
mf_win32_paintrow P4C(screenrow, row,
pixelcolor, init_color,
transspec, tvect,
register screencol, vector_size)
{
register int col;
HGDIOBJ CurrentPen;
HGDIOBJ WhitePen = GetStockObject(WHITE_PEN);
HGDIOBJ BlackPen = GetStockObject(BLACK_PEN);
/* FIXME: should sync with msg processing */
WaitForSingleObject(hMutex, INFINITE);
CurrentPen = (init_color == 0) ? WhitePen : BlackPen;
do {
col = *tvect++;
MoveToEx(drawing_dc, col, (int) row, NULL);
SelectObject(drawing_dc, CurrentPen);
/* (section 6.3.2 Drawing single and multiple lines)
*/
LineTo(drawing_dc, (int) *tvect, (int) row);
CurrentPen = (CurrentPen == WhitePen) ? BlackPen : WhitePen;
} while (--vector_size > 0);
SelectObject(drawing_dc, GetStockObject(NULL_PEN));
ReleaseMutex(hMutex);
}
void Win32Error(char *caller)
{
LPVOID lpMsgBuf;
FormatMessage(
FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM,
NULL,
GetLastError(),
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), /* Default language */
(LPTSTR) &lpMsgBuf,
0,
NULL
);
/* Display the string. */
MessageBox( NULL, lpMsgBuf, caller, MB_OK|MB_ICONINFORMATION );
/* Free the buffer. */
LocalFree( lpMsgBuf );
}
#if 0
void __cdecl LoopMsg(void* p)
{
fprintf(stderr, "Entering thread ...\n");
while (GetMessage(&msg, my_window, 0, 0)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
#endif
LRESULT APIENTRY WndProc(HWND hwnd, UINT iMsg, WPARAM wParam, LPARAM lParam)
{
PAINTSTRUCT ps;
int retval;
#ifdef DEBUG
fprintf(stderr, "Message %x\n", iMsg);
#endif
#ifdef LOOPMSG
WaitForSingleObject(hMutex, INFINITE);
switch (iMsg) {
case WM_CREATE:
xMinScroll = 0;
xMaxScroll = screenwidth;
xCurrentScroll = 0;
yMinScroll = 0;
yMaxScroll = screendepth;
yCurrentScroll = 0;
fScroll = FALSE;
fSize = FALSE;
break;
case WM_SIZE:
{
int xNewSize, yNewSize;
xNewSize = LOWORD(lParam);
yNewSize = HIWORD(lParam);
fSize = TRUE;
xMaxScroll = max(screenwidth, xNewSize);
xCurrentScroll = min(xCurrentScroll, xMaxScroll);
si.cbSize = sizeof(si);
si.fMask = SIF_RANGE | SIF_PAGE | SIF_POS;
si.nMin = xMinScroll;
si.nMax = xMaxScroll;
si.nPage = xNewSize;
si.nPos = xCurrentScroll;
SetScrollInfo(my_window, SB_HORZ, &si, TRUE);
yMaxScroll = max(screendepth, yNewSize);
yCurrentScroll = min(yCurrentScroll, yMaxScroll);
si.cbSize = sizeof(si);
si.fMask = SIF_RANGE | SIF_PAGE | SIF_POS;
si.nMin = yMinScroll;
si.nMax = yMaxScroll;
si.nPage = yNewSize;
si.nPos = yCurrentScroll;
SetScrollInfo(my_window, SB_VERT, &si, TRUE);
}
case WM_PAINT:
{
#if 0
PRECT prect;
#endif
#ifdef DEBUG
fprintf(stderr, "WM_PAINT message hbm = %x\n", hbm);
#endif
BeginPaint(my_window, &ps);
if (!BitBlt(my_dc,
0, 0,
screenwidth, screendepth,
drawing_dc,
xCurrentScroll,
yCurrentScroll, SRCCOPY))
Win32Error("Bitblt");
#if 0
/* Shouldn't repaint all the screen, but not so trivial! */
if (fSize) {
if (!BitBlt(my_dc,
0, 0,
screenwidth, screendepth,
drawing_dc,
xCurrentScroll,
yCurrentScroll, SRCCOPY))
Win32Error("Bitblt");
fSize = FALSE;
}
if (fScroll) {
if (!BitBlt(my_dc,
prect->left, prect->top,
prect->right - prect->left,
prect->bottom - prect->top,
drawing_dc,
prect->left+xCurrentScroll,
prect->top+ yCurrentScroll, SRCCOPY))
Win32Error("Bitblt");
fScroll = FALSE;
}
#endif
EndPaint(my_window, &ps);
retval = 0;
break;
}
case WM_HSCROLL:
{
int xDelta;
int xNewPos;
int yDelta = 0;
switch (LOWORD(wParam)) {
case SB_PAGEUP:
xNewPos = xCurrentScroll - 50;
break;
case SB_PAGEDOWN:
xNewPos = xCurrentScroll + 50;
break;
case SB_LINEUP:
xNewPos = xCurrentScroll - 5;
break;
case SB_LINEDOWN:
xNewPos = xCurrentScroll + 5;
break;
case SB_THUMBPOSITION:
xNewPos = HIWORD(wParam);
break;
default:
xNewPos = xCurrentScroll;
}
xNewPos = max(0, xNewPos);
xNewPos = min(xMaxScroll, xNewPos);
if (xNewPos == xCurrentScroll)
break;
fScroll = TRUE;
xDelta = xNewPos - xCurrentScroll;
xCurrentScroll = xNewPos;
ScrollWindowEx(my_window, -xDelta, -yDelta, (CONST RECT *)NULL,
(CONST RECT *)NULL, (HRGN)NULL, (LPRECT)NULL,
SW_INVALIDATE);
UpdateWindow(my_window);
si.cbSize = sizeof(si);
si.fMask = SIF_POS;
si.nPos = xCurrentScroll;
SetScrollInfo(my_window, SB_HORZ, &si, TRUE);
}
break;
case WM_VSCROLL:
{
int xDelta = 0;
int yNewPos;
int yDelta;
switch (LOWORD(wParam)) {
case SB_PAGEUP:
yNewPos = yCurrentScroll - 50;
break;
case SB_PAGEDOWN:
yNewPos = yCurrentScroll + 50;
break;
case SB_LINEUP:
yNewPos = yCurrentScroll - 5;
break;
case SB_LINEDOWN:
yNewPos = yCurrentScroll + 5;
break;
case SB_THUMBPOSITION:
yNewPos = HIWORD(wParam);
break;
default:
yNewPos = yCurrentScroll;
}
yNewPos = max(0, yNewPos);
yNewPos = min(yMaxScroll, yNewPos);
if (yNewPos == yCurrentScroll)
break;
fScroll = TRUE;
yDelta = yNewPos - yCurrentScroll;
yCurrentScroll = yNewPos;
ScrollWindowEx(my_window, -xDelta, -yDelta, (CONST RECT *)NULL,
(CONST RECT *)NULL, (HRGN)NULL, (LPRECT)NULL,
SW_INVALIDATE);
UpdateWindow(my_window);
si.cbSize = sizeof(si);
si.fMask = SIF_POS;
si.nPos = yCurrentScroll;
SetScrollInfo(my_window, SB_VERT, &si, TRUE);
}
break;
case WM_DESTROY:
PostQuitMessage(0);
retval = 0;
break;
default:
retval = DefWindowProc(hwnd, iMsg, wParam, lParam);
break;
}
ReleaseMutex(hMutex);
return retval;
#else
return DefWindowProc(hwnd, iMsg, wParam, lParam);
#endif
}
#else
int win32_dummy;
#endif /* WIN32WIN */
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